![]() ![]() We’re rounding the corner on Alpha 19, which should include the tidal forces, new models, and bug fixes mentioned above, as well as some beautiful new supernova visuals. For a complete list of what’s been fixed, see our release notes. With Steven’s help, and the help of our new developer, Jonathan, we’ve been able to fix a big list of long-standing issues. Our new Quality Assurance team member, Steven, has been busy testing, tracking down bugs, and assuring that when those bugs are squashed, we’re not inadvertently breaking anything else. We’ve also added improved models for the New Horizons probe and the third stage of the Saturn V rocket, as well as a new, shiny police box. You’ve probably heard of the Great Pyramid of Giza, but have you ever seen it floating through space? Below is a preview of some of the pyramid blocks which will be available, but of course we’re also adding in the whole pyramid. In Alpha 19, bodies now heat up and can be torn apart by tidal forces if they approach other bodies closely enough. ![]() The new tidal heating and Roche limit effects add another element of realism to Universe Sandbox ², and they also look really cool. We’re very proud of the results, and look forward to continually improving the VR experience. Our recent blog post gathered some of the really amazing feedback we’ve been receiving about Universe Sandbox ² in VR. We’re now halfway through 2016, and that means it’s time for an update on the 2016 roadmap we shared at the beginning of the year. ![]()
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